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Code Editor : mpuz.elc
;ELC ;;; Compiled by mockbuild@c6b8.bsys.dev.centos.org on Thu Feb 19 13:04:59 2015 ;;; from file /builddir/build/BUILD/emacs-23.1/lisp/play/mpuz.el ;;; in Emacs version 23.1.1 ;;; with all optimizations. ;;; This file uses dynamic docstrings, first added in Emacs 19.29. (if (and (boundp 'emacs-version) (< (aref emacs-version (1- (length emacs-version))) ?A) (or (and (boundp 'epoch::version) epoch::version) (string-lessp emacs-version "19.29"))) (error "`mpuz.el' was compiled for Emacs 19.29 or later")) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (byte-code "\300\301\302\303\304\305\306\307&\210\310\311!\207" [custom-declare-group mpuz nil "Multiplication puzzle." :prefix "mpuz-" :group games random t] 8) #@111 *Set this to nil if you want dings on inputs. t means never ding, and `error' means only ding on wrong input. (custom-declare-variable 'mpuz-silent ''error '(#$ . -768) :type '(choice (const :tag "No" nil) (const :tag "Yes" t) (const :tag "If correct" error)) :group 'mpuz) #@73 *Solve any row that can be trivially calculated from what you've found. (custom-declare-variable 'mpuz-solve-when-trivial 't '(#$ . -1048) :type 'boolean :group 'mpuz) #@35 *Allow 2nd factors like 33 or 77. (custom-declare-variable 'mpuz-allow-double-multiplicator 'nil '(#$ . -1222) :type 'boolean :group 'mpuz) (byte-code "\300\301\302\303\304\305%\210\300\306\307\310\304\305%\210\300\311\312\313\304\305%\210\300\314\315\316\304\305%\207" [custom-declare-face mpuz-unsolved ((((class color)) (:foreground "red1" :bold t)) (t (:bold t))) "*Face to use for letters to be solved." :group mpuz mpuz-solved ((((class color)) (:foreground "green1" :bold t)) (t (:bold t))) "*Face to use for solved digits." mpuz-trivial ((((class color)) (:foreground "blue" :bold t)) (t (:bold t))) "*Face to use for trivial digits solved for you." mpuz-text ((t (:inherit variable-pitch))) "*Face to use for text on right."] 6) #@33 Hook to run upon entry to mpuz. (custom-declare-variable 'mpuz-mode-hook 'nil '(#$ . 1966) :type 'hook :group 'mpuz) #@37 Local keymap to use in Mult Puzzle. (defvar mpuz-mode-map nil (#$ . 2089)) (byte-code "\204\213 \301 \302\303\304#\210\302\305\304#\210\302\306\304#\210\302\307\304#\210\302\310\304#\210\302\311\304#\210\302\312\304#\210\302\313\304#\210\302\314\304#\210\302\315\304#\210\302\316\304#\210\302\317\304#\210\302\320\304#\210\302\321\304#\210\302\322\304#\210\302\323\304#\210\302\324\304#\210\302\325\304#\210\302\326\304#\210\302\327\304#\210\302\330\331#\210\302\332\333#\210\301\207" [mpuz-mode-map make-sparse-keymap define-key "a" mpuz-try-letter "b" "c" "d" "e" "f" "g" "h" "i" "j" "A" "B" "C" "D" "E" "F" "G" "H" "I" "J" "" mpuz-offer-abort "?" describe-mode] 4) #@456 Multiplication puzzle mode. You have to guess which letters stand for which digits in the multiplication displayed inside the `*Mult Puzzle*' buffer. You may enter a guess for a letter's value by typing first the letter, then the digit. Thus, to guess that A=3, type `A 3'. To leave the game to do other editing work, just switch buffers. Then you may resume the game with M-x mpuz. You may abort a game by typing \<mpuz-mode-map>\[mpuz-offer-abort]. (defalias 'mpuz-mode #[nil "\304 \210\305\306\307\310!\210\311\312!\207" [major-mode mode-name tab-width mpuz-mode-map kill-all-local-variables mpuz-mode "Mult Puzzle" 30 use-local-map run-mode-hooks mpuz-mode-hook] 2 (#$ . 2789) nil]) #@40 Number of errors made in current game. (defvar mpuz-nb-errors 0 (#$ . 3490)) #@28 Number of games completed. (defvar mpuz-nb-completed-games 0 (#$ . 3573)) #@42 Number of errors made in previous games. (defvar mpuz-nb-cumulated-errors 0 (#$ . 3653)) #@42 True if a game is currently in progress. (defvar mpuz-in-progress nil (#$ . 3748)) #@54 A vector recording which digits have been decrypted. (defvar mpuz-found-digits (make-bool-vector 10 nil) (#$ . 3837)) #@59 A vector recording which digits have been solved for you. (defvar mpuz-trivial-digits (make-bool-vector 10 nil) (#$ . 3961)) (defalias 'mpuz-digit-solved-p '(macro . #[(digit) "\301\302\303E\302\304EE\207" [digit or aref mpuz-found-digits mpuz-trivial-digits] 5])) #@38 A permutation from [0..9] to [0..9]. (defvar mpuz-digit-to-letter (make-vector 10 0) (#$ . 4234)) #@38 The inverse of mpuz-digit-to-letter. (defvar mpuz-letter-to-digit (make-vector 10 0) (#$ . 4338)) (defalias 'mpuz-to-digit '(macro . #[(letter) "\301\302E\207" [letter aref mpuz-letter-to-digit] 3])) (defalias 'mpuz-to-letter '(macro . #[(digit) "\301\302E\207" [digit aref mpuz-digit-to-letter] 3])) #@53 Initialize puzzle coding with a random permutation. (defalias 'mpuz-build-random-perm #[nil "\305\306\307\310\311\312\313\314\315\316\257\n\317\320\n\2050 \321 !\n8\322\n\" S I\210\f I\210\202 +\207" [elem index letters mpuz-digit-to-letter mpuz-letter-to-digit 0 1 2 3 4 5 6 7 8 9 10 nil random delq] 10 (#$ . 4647)]) #@73 The board associates to any digit the list of squares where it appears. (defvar mpuz-board (make-vector 10 nil) (#$ . 4983)) #@68 Put (last digit of) NUMBER on ROW and COLUMNS of the puzzle board. (defalias 'mpuz-put-number-on-board #[(number row &rest l) "\305 \205\"