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Code Editor : gametree.elc
;ELC ;;; Compiled by mockbuild@c6b8.bsys.dev.centos.org on Thu Feb 19 13:04:58 2015 ;;; from file /builddir/build/BUILD/emacs-23.1/lisp/play/gametree.el ;;; in Emacs version 23.1.1 ;;; with all optimizations. ;;; This file uses dynamic docstrings, first added in Emacs 19.29. (if (and (boundp 'emacs-version) (< (aref emacs-version (1- (length emacs-version))) ?A) (or (and (boundp 'epoch::version) epoch::version) (string-lessp emacs-version "19.29"))) (error "`gametree.el' was compiled for Emacs 19.29 or later")) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (byte-code "\300\301!\210\300\302!\210\303\304\305\306\307\310\311\312\313\314& \207" [require derived outline custom-declare-group gametree nil "Manage game analysis trees in Emacs." :prefix "gametree-" :group games :version "20.3"] 10) #@467 *Matches ends of numbers of moves by the "second" player. For instance, it is an almost universal convention in chess to postfix numbers of moves by Black (if considered in isolation) by the ellipsis "...". This is NOT a good choice for this program, though, because it conflicts with the use of ellipsis by Outline mode to denote collapsed subtrees. The author uses ":" because it agrees nicely with a set of LaTeX macros he uses for typesetting annotated games. (custom-declare-variable 'gametree-half-ply-regexp '(regexp-quote ":") '(#$ . -851) :type 'regexp :group 'gametree) #@200 *Matches ends of numbers of moves by the "first" player. For instance, it is an almost universal convention in chess to postfix numbers of moves by White (if considered in isolation) by the dot ".". (custom-declare-variable 'gametree-full-ply-regexp '(regexp-quote ".") '(#$ . -1440) :type 'regexp :group 'gametree) #@115 *Output format for move numbers of moves by the "second" player. Has to contain "%d" to output the actual number. (custom-declare-variable 'gametree-half-ply-format '"%d:" '(#$ . -1763) :type 'string :group 'gametree) #@114 *Output format for move numbers of moves by the "first" player. Has to contain "%d" to output the actual number. (custom-declare-variable 'gametree-full-ply-format '"%d." '(#$ . -1988) :type 'string :group 'gametree) #@129 A function of one numeric argument, LEVEL, to insert a heading at point. You should change this if you change `outline-regexp'. (custom-declare-variable 'gametree-make-heading-function '#'(lambda (level) (insert (make-string level 42))) '(#$ . 2212) :type 'function :group 'gametree) #@401 A list encoding the layout (i.e. the show or hide state) of the file. If Emacs notices a local variable specification of this variable in the first line of the buffer while saving the buffer to the visited file, the local value will be saved there and restored the next time the file is visited (subject to the usual restriction via `enable-local-variables'), and the layout will be set accordingly. (defvar gametree-local-layout nil (#$ . 2503)) #@69 *The string which opens a score tag, and precedes the actual score. (custom-declare-variable 'gametree-score-opener '"{score=" '(#$ . -2956) :type 'string :group 'gametree) #@76 *String marking the line as manually (as opposed to automatically) scored. (custom-declare-variable 'gametree-score-manual-flag '"!" '(#$ . -3135) :type 'string :group 'gametree) #@69 *The string which closes a score tag, and follows the actual score. (custom-declare-variable 'gametree-score-closer '"}" '(#$ . -3320) :type 'string :group 'gametree) #@489 *Regular expression matching lines that guide the program in scoring. Its third parenthetical group should match the actual score. Its first parenthetical group should match the entire score tag. Its second parenthetical group should be an optional flag that marks the line as *manually* (as opposed to automatically) scored, which prevents the program from recursively applying the scoring algorithm on the subtree headed by the marked line, and makes it use the manual score instead. (custom-declare-variable 'gametree-score-regexp '(concat "[^\n ]*\\(" (regexp-quote gametree-score-opener) "[ ]*\\(" (regexp-quote gametree-score-manual-flag) "[ ]*\\)?\\([-+]?[0-9]+\\)" (regexp-quote gametree-score-closer) "[ ]*\\)[\n ]") '(#$ . -3494) :type 'regexp :group 'gametree) #@51 *Score to assume for branches lacking score tags. (custom-declare-variable 'gametree-default-score '0 '(#$ . -4277) :type 'integer :group 'gametree) #@300 Insert/delete space between leading asterisks and heading text. If the current variation is an internal node (i.e. starts with one or more asterisks), ensure there's at least one space between the asterisks and the text. If on the other hand this is a leaf, there should be no leading white space. (defalias 'gametree-prettify-heading #[nil "\212\303\304!\210\305\306P\307\310#\203 \311\312!\204# \313c\210\202# \314\212\315\307w)!\210\305\316 \317\n\320\260\307\310#\205D \311\312!\204<