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5x5.elc
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Code Editor : 5x5.elc
;ELC ;;; Compiled by mockbuild@c6b8.bsys.dev.centos.org on Thu Feb 19 13:04:57 2015 ;;; from file /builddir/build/BUILD/emacs-23.1/lisp/play/5x5.el ;;; in Emacs version 23.1.1 ;;; with all optimizations. ;;; This file uses dynamic docstrings, first added in Emacs 19.29. (if (and (boundp 'emacs-version) (< (aref emacs-version (1- (length emacs-version))) ?A) (or (and (boundp 'epoch::version) epoch::version) (string-lessp emacs-version "19.29"))) (error "`5x5.el' was compiled for Emacs 19.29 or later")) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (custom-declare-group '5x5 nil "5x5 - Silly little puzzle game." :group 'games :prefix "5x5-") #@28 *Size of the playing area. (custom-declare-variable '5x5-grid-size '5 '(#$ . -697) :type 'integer :group '5x5) #@41 *X scaling factor for drawing the grid. (custom-declare-variable '5x5-x-scale '4 '(#$ . -814) :type 'integer :group '5x5) #@41 *Y scaling factor for drawing the grid. (custom-declare-variable '5x5-y-scale '3 '(#$ . -942) :type 'integer :group '5x5) #@52 *Delay in seconds when animating a solution crack. (custom-declare-variable '5x5-animate-delay '0.01 '(#$ . -1070) :type 'number :group '5x5) #@66 *Should 5x5 ask you when you want to do a destructive operation? (custom-declare-variable '5x5-hassle-me 't '(#$ . -1218) :type 'boolean :group '5x5) #@28 *Hook run on starting 5x5. (custom-declare-variable '5x5-mode-hook 'nil '(#$ . -1374) :type 'hook :group '5x5) #@20 5x5 grid contents. (defvar 5x5-grid nil (#$ . 1491)) #@23 X position of cursor. (defvar 5x5-x-pos 2 (#$ . 1550)) #@23 Y position of cursor. (defvar 5x5-y-pos 2 (#$ . 1611)) #@13 Moves made. (defvar 5x5-moves 0 (#$ . 1672)) #@26 Are we in cracking mode? (defvar 5x5-cracking nil (#$ . 1723)) #@30 Name of the 5x5 play buffer. (defvar 5x5-buffer-name "*5x5*" (#$ . 1792)) #@32 Local keymap for the 5x5 game. (defvar 5x5-mode-map nil (#$ . 1872)) (byte-code "\204\245 \302 \303 \304\"\210\305 \306\307#\210\305 \310\311#\210\305 \312\311#\210\305 \313\314#\210\305 \315\316#\210\305 \317\320#\210\305 \321\322#\210\305 \323\322#\210\305 \324\325#\210\305 \326\327#\210\305 \330\314#\210\305 \331\316#\210\305 \332\320#\210\305 \333\322#\210\305 \334\325#\210\305 \335\327#\210\305 \336\337#\210\305 \340\341#\210\305 \342\343#\210\305 \344\345#\210\305 \346\347#\210\305 \350\351#\210\305 \352\353#\210\305 \354\355#\210\305 \356\357#\210 )\302\207" [5x5-mode-map map make-sparse-keymap suppress-keymap t define-key "?" describe-mode " " 5x5-flip-current " " [up] 5x5-up [down] 5x5-down [left] 5x5-left [tab] 5x5-right [right] [(control a)] 5x5-bol [(control e)] 5x5-eol [(control p)] [(control n)] [(control b)] [(control f)] [home] [end] [prior] 5x5-first [next] 5x5-last "r" 5x5-randomize [(control c) (control r)] 5x5-crack-randomly [(control c) (control c)] 5x5-crack-mutating-current [(control c) (control b)] 5x5-crack-mutating-best [(control c) (control x)] 5x5-crack-xor-mutate "n" 5x5-new-game "q" 5x5-quit-game] 4) #@11 5x5 menu. (defvar 5x5-mode-menu nil (#$ . 3029)) (byte-code "\301\302\303\304$\210\305\306\307\310#\207" [5x5-mode-map easy-menu-do-define 5x5-mode-menu "5x5 menu." ("5x5" ["New game" 5x5-new-game t] ["Random game" 5x5-randomize t] ["Quit game" 5x5-quit-game t] "---" ["Crack randomly" 5x5-crack-randomly t] ["Crack mutating current" 5x5-crack-mutating-current t] ["Crack mutating best" 5x5-crack-mutating-best t] ["Crack with xor mutate" 5x5-crack-xor-mutate t]) put 5x5-mode mode-class special] 5) #@80 A mode for playing `5x5'. The key bindings for 5x5-mode are: \{5x5-mode-map} (defalias '5x5-mode #[nil "\305 \210\306!\210\307\310\311\312!\210\313\211\314 \207" [5x5-mode-map major-mode mode-name buffer-read-only truncate-lines kill-all-local-variables use-local-map 5x5-mode "5x5" run-mode-hooks 5x5-mode-hook t buffer-disable-undo] 3 (#$ . 3536)]) #@693 Play 5x5. The object of 5x5 is very simple, by moving around the grid and flipping squares you must fill the grid. 5x5 keyboard bindings are: \<5x5-mode-map> Flip \[5x5-flip-current] Move up \[5x5-up] Move down \[5x5-down] Move left \[5x5-left] Move right \[5x5-right] Start new game \[5x5-new-game] New game with random grid \[5x5-randomize] Random cracker \[5x5-crack-randomly] Mutate current cracker \[5x5-crack-mutating-current] Mutate best cracker \[5x5-crack-mutating-best] Mutate xor cracker \[5x5-crack-xor-mutate] Quit current game \[5x5-quit-game] (defalias '5x5 #[(&optional size) "\305 \203 \306!\210\f\203 \n\f\307HGU\204 \310 \210\311\fC!\210\312 \210\313 \207" [5x5-cracking size 5x5-grid-size 5x5-buffer-name 5x5-grid nil switch-to-buffer 0 5x5-new-game 5x5-draw-grid 5x5-position-cursor 5x5-mode] 3 (#$ . 3901) "P"]) #@28 Start a new game of `5x5'. (defalias '5x5-new-game #[nil "t\203\n \305\306!\202 \307\205&