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README
371
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ansi.stp
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argv.stp
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choose_defined.stpm
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container_of.stpm
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context.stp
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errno.stp
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indent-default.stp
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indent.stp
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init.stp
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java.stp
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libpython2.6-64.stp
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logging.stp
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macros.stpm
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null.stp
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offsetof.stpm
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oneshot.stp
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pn.stp
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queue_stats.stp
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random.stp
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registers.stp
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speculative.stp
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stap_staticmarkers.stp
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stopwatch.stp
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string.stp
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switchfile.stp
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system.stp
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timers.stp
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tokenize.stp
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type_defined.stpm
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tzinfo.stp
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uconversions.stp
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Code Editor : ansi.stp
# ANSI escape sequences tapset # Copyright (C) 2009 Red Hat, Inc., Eugene Teo <eteo@redhat.com> # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License version 2 as # published by the Free Software Foundation. # # Based on some previous work done by Masami Hiramatsu for stapgames. # Reference: http://en.wikipedia.org/wiki/ANSI_escape_code # /** * sfunction ansi_clear_screen - Move cursor to top left and clear screen. * * Description: Sends ansi code for moving cursor to top left and then the * ansi code for clearing the screen from the cursor position to the end. **/ function ansi_clear_screen() { print("\033[1;1H\033[J") } /** * sfunction ansi_set_color - Set the ansi Select Graphic Rendition mode. * @fg: Foreground color to set. * * Description: Sends ansi code for Select Graphic Rendition mode for the * given forground color. Black (30), Blue (34), Green (32), Cyan (36), * Red (31), Purple (35), Brown (33), Light Gray (37). */ function ansi_set_color(fg:long) { printf("\033[%dm", fg) } /** * sfunction ansi_set_color2 - Set the ansi Select Graphic Rendition mode. * @fg: Foreground color to set. * @bg: Background color to set. * * Description: Sends ansi code for Select Graphic Rendition mode for the * given forground color, Black (30), Blue (34), Green (32), Cyan (36), * Red (31), Purple (35), Brown (33), Light Gray (37) and the given * background color, Black (40), Red (41), Green (42), Yellow (43), * Blue (44), Magenta (45), Cyan (46), White (47). */ function ansi_set_color2(fg:long, bg:long) { printf("\033[%d;%dm", bg, fg) } /** * sfunction ansi_set_color3 - Set the ansi Select Graphic Rendition mode. * @fg: Foreground color to set. * @bg: Background color to set. * @attr: Color attribute to set. * * Description: Sends ansi code for Select Graphic Rendition mode for the * given forground color, Black (30), Blue (34), Green (32), Cyan (36), * Red (31), Purple (35), Brown (33), Light Gray (37), the given * background color, Black (40), Red (41), Green (42), Yellow (43), * Blue (44), Magenta (45), Cyan (46), White (47) and the color attribute * All attributes off (0), Intensity Bold (1), Underline Single (4), * Blink Slow (5), Blink Rapid (6), Image Negative (7). */ function ansi_set_color3(fg:long, bg:long, attr:long) { attr_str = attr ? sprintf(";%dm", attr) : "m" printf("\033[%d;%d%s", bg, fg, attr_str) } /** * sfunction ansi_reset_color - Resets Select Graphic Rendition mode. * * Description: Sends ansi code to reset foreground, background and color * attribute to default values. */ function ansi_reset_color() { ansi_set_color3(0, 0, 0) } /** * sfunction ansi_new_line - Move cursor to new line. * * Description: Sends ansi code new line. */ function ansi_new_line() { printf("\12") } /** * sfunction ansi_cursor_move - Move cursor to new coordinates. * @x: Row to move the cursor to. * @y: Colomn to move the cursor to. * * Description: Sends ansi code for positioning the cursor at row x * and column y. Coordinates start at one, (1,1) is the top-left corner. */ function ansi_cursor_move(x:long, y:long) { printf("\033[%d;%dH", y, x) } /** * sfunction ansi_cursor_hide - Hides the cursor. * * Description: Sends ansi code for hiding the cursor. */ function ansi_cursor_hide() { print("\033[>5I") } /** * sfunction ansi_cursor_save - Saves the cursor position. * * Description: Sends ansi code for saving the current cursor position. */ function ansi_cursor_save() { print("\033[s") } /** * sfunction ansi_cursor_restore - Restores a previously saved cursor position. * * Description: Sends ansi code for restoring the current cursor position * previously saved with ansi_cursor_save(). */ function ansi_cursor_restore() { print("\033[u") } /** * sfunction ansi_cursor_show - Shows the cursor. * * Description: Sends ansi code for showing the cursor. */ function ansi_cursor_show() { print("\033[>5h") }
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